I haven't posted anything in ages!
Well, over the past few weeks I have been skinning characters for the narrative project. It seems like everyday we have to re schedule because we cant keep up with a days work. Anyway, we are now at a stage where we have seven rigs, and I have just merged some of them with the skinned spaceman. I posed him, sitting down taking a rest while adjusting his battery pack thingy.
As soon as all the characters rigs are combined with the skinned files, I will post some videos on everything working.
Ruben is busy with creating the environments while Shahbir will be doing the characters facial rigging (excluding spaceman), while I will begin preparing and organising stuff for animation, and then animating.
Right now I am combining the rigs with the skin on all the characters. This is getting very monotonous, with all the joints that need parenting.
Here's another character.
A Flock of Pixels
Friday, 31 December 2010
Maya: General's Office Modelled
Firstly taking on blocked out General's Office done by my Studio Colleague Shahbir, I added more objects, such as the lamp, the phone, and the chair. With everything modelled I began UV Map it and now the overall set is in a stage where It can get to the animation.
Today, I have also started to model the interior of the Spacestation, which will be uploaded when finished.
Tuesday, 28 December 2010
Maya: General Muscles
Deciding that only the male characters will have muscle, I just had to add to the general, being a character with a certain age, i have added less muscle visibility, and no jiggle.
General Muscles Both Arms
General Muscles Both Arms
Maya: Soldier Muscles
After getting all the skinning done for my 4 characters I added some smaller tweaks, such as muscle and jiggles, this was used to create a more convincing model where the animation will look more accurate to of a real person.
Soldier Muscles- Wire
Soldier Muscles Both Arms
Soldier Muscles- Wire
Soldier Muscles- Smooth
Soldier Muscles Both Arms
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