I'm going to create a project folder for the project. Everyone is going to get a copy of that project folder. At the end of each day, everyone's project folder is going to be synced together. This is for two reasons. In theory it would mean that we have it backed up in four separate places. And two, everyone can access all the files, so that no one is missing anything.
Everyone in B3D Studios must follow these naming conventions exactly. No mistakes. OK.
Naming conventions for Maya files
A capital letter to signify a new word
Start the file names with the type of file. (Model, Anim, or Rend)
Then name it something simple and descriptive.
then the version number. Labelled as 01, 02, 03. Not 1, 2, 3.
Then put your initials. (so if someone works on a file and labels it version 02. and then someone else works on the the same file separately, and labels it 02 as well, then the initials will separate the two, when all file are synced together)
Then if you chose, you may end the file with a additional note. (like e.g. textures done)
The last rule is to separate these with underscores
Some example file names.
Naming Conventions for objects within Maya
Just make sure that if you work on an existing file, put your initials on it, even if it had someone else's initials. And also save with a new version number.
When naming objects in Maya use these conventions.
Start with the name. Something descriptive. Put a 1 at the end as well. e.g. Door1
If there are multiple copies of an object, then make sure they are numbered sequentially. (This happens by default when you duplicate objects anyway) e.g. Door2, Door3
No zeros before the single digit numbers in this case.
Then put the type of object. (It's not really needed, but it looks tidy.) So "Door1" becomes "Door1_Poly" (assuming it is a polygon object)
Here are some other examples
If an object is within a group, put the initials of the group at the beginning of the names of the objects in the group. i.e.