Thursday, 9 December 2010

Maya: Soldier Rig Complete

Finally finished rigging the Soldier character, it was long and hard but I was able to do it in the end. However while rigging the model I notice that the hand of the Soldier is placed wrong, it is slightly off center of the hand mesh, I need to talk to Ethan about it but other than that the rig is perfect. All that's left is to skin the bones to the mesh.


Tuesday, 7 December 2010

Maya: Character Skeletons

While I've been busy finishing off my three characters UV maps, I have also been placing the joints too.
It's taken quite some tweaking.

The soldier


The Scientist


The Spaceman


Shahbir has been busy too. Finishing off the modeling. Officially this weeks schedule had Shahbir rigging while Ruben and I skinned the characters.
So to speed things along I've asked them to send their completed models to me to be UV mapped and to place the joints. Since that's what I've been doing all week, I've had the most practice. We all agreed that it would be a good idea if I continue to do that with everyone else's characters. It also gives me a chance to check over the models in more detail.
I have checked over Shahbirs Generic Male character.
There were a couple of minor alterations. Nothing to do with the shape, but just how clean it was. The main alteration was that I added more edge loops in the bottom half of the coat. It was necessary so there would be enough detail for it to deform.



Shahbir has at the moment begun rigging the soldier. This is going to be a sort of test run to see how long it takes and if there are any problems with the rig, so that we can better schedule and organise when the rest of the characters will be rigged and to what level of detail.

Maya: Assistant Final Model

Last couple of days, I have been working on modelling the assistant's face. as it shows on my previous post. from that point I had to tweak some of the features and create the hair for her.

And so we arrive at the stage where she is ready for rigging/ skinning and texturing. however first she will need a UV layout treatment. 






Wireframes ( Not Smooth)



Wireframes (Smooth)

Monday, 6 December 2010

Maya: Assistant Face Modelling Progress

After the final tweaks on the Assistant's body, I took the next step of modelling her face.
The first stage was to do the eye and the mouth.

1st Stage- Eye and Mouth Modelling 


Wireframe                             Smooth Model

 


2nd Stage- Nose Modelling

Wireframe (not Smooth)



Wireframe (Smooth)




And here is the model as it is now, where I added the ears and the neck, but also tweak some of cheek and the top of the head.

Smooth



Wireframe



Now it's time to give her some hair and then connect her with the finished and already scaled to animation proportion scale.

EDIT: Here is the character after the tweak the lips and cheeks.



Saturday, 4 December 2010

Maya: Generic Male 90% done

Today I have finished most of my Generic male. As mentioned before today I was going to finish making the head and I did. I shaped out his eye lids, nose, mouth and ears. I added hair on him as well some eyebrows,. The last thing to make is his hands.
Front




Back




Head



Please leave feedback if he needs any improvments.

Friday, 3 December 2010

Maya: Generic Male body Finished, Head in Progress

Today I finished tweaking the Generic Male's body, I made his coat more baggy so it looks more like a trench coat. Also I have built some pockets on the bottom half of the coat so it won't look like a separate piece. I have also added a T-shirt to show what he is wearing underneath his jacket, which didn't took too long to make.

Front




Back




Once I have finished making final touched on the Generic Males body I then began in making his head, so far I have only make the basic shape soon I will make the finish piece.
Head




Leave some feedback it you fell there are some improvements that are needed.

Maya: Assistant Body Modeling Progress IV

So continuing to model the female character, finished the legs, shoes and added the extra details, the only thing need is the head which I will be concentrating from this time onwards. I also tweaked the leg proportions.

Wireframe ( Not Smooth)



Wireframe (Smooth)