Sunday, 12 December 2010

Maya: Generic Female Final Model

After getting other projects out of the way I concentrate on creating the rest of the generic female character, having done the body the only thing missing was the head. So based on the ortographs I created the head for the character and with this the character modelling task is done now it is time for the rest, Rigging and Skinning here we go.


Generic Female Close-up



Generic Female -Smooth


 Wireframes


Not Smooth


Smooth

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