Thursday, 23 December 2010

Maya: Generic Female Basic Skinning

Here is the Ruben! with an update on the skinning process of our characters, at this stage skinning is pretty much done in my characters and with Ethan's ones, just needs some tweaking by adding muscle, and maybe jiggles.

The generic female was my last character to skin, and maybe the trickiest one because of the skirt and the hair are complex geometries, other than that everything went all right. As far  Rigging goes, I was informed it was a bit off schedule but Shahbir is catching up with it. when these 2 processes are done, Rigging and Skinning we can start animate, the movements of the characters, however facial rigging still needs to be done in order to make dialogues for the trailer.

Skinning: Generic Female Head and Torso

Skinning: Generic Female Hand

Skinning: Generic Female Legs


Monday, 20 December 2010

Maya: Assistant Basic Skinning

Continuing on the Skinning task, the next character to be skinned was the assistant, which happens to be a character I have also modelled. Being the first female character to be skinned it was quite tricky at some points, but nothing some patience wont solve.

Assistant Head Skinning

Assistant Torso Skinning

Assistant Hand Skinning

Also according to Ethan to better pose the character, I have also added a basic binding onto the legs and shoes, just so the character will pose more convincingly even though no rig needs to be done. 

Assistant Legs Skinning (No Rig)