Saturday 11 December 2010

Maya: Soldier Arm Rig Complete

Yesterday me and Ethan were trying out a new rig for the arms of our characters, we think this will make animating our characters quite easy because the arms are using IK controls. The rig has some similarities with the old arm rig, mostly the clav and the wrist, but everything else is different. The arm can bend much easily and the hands can stay in their position while we are moving the body of the rig.

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