Saturday 27 November 2010

Maya: Army General's Head

Today I started on making the head of the general which was actually very tricky. I had to look at some of the old tutorials to remind me on building a head. This is what I have done so far, the next parts I will be working on is refining the head by shaping out the eye and adding the ear, adding the eyebrows and hair, and maybe start working on the hat.
Leave some feedback on what you think of the head so far.

2 comments:

  1. Ok this is very important. The eye is way too big!

    I'd say it needs to be at least one third less in size, maybe even half its size.

    I hope you read this before sculpting around the eye.

    I think that's it for the moment, the only other thing to note (and you may probably know already and was planning on fixing later) is that the whole face is sinking in next to and around the mouth.

    Keep tweaking! If you need any help, I'll be in on Monday.

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  2. I know the eye is too big I was planning to fxing it now

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