Showing posts with label Feedback. Show all posts
Showing posts with label Feedback. Show all posts

Thursday, 21 October 2010

Administration: Feedback Meeting

After yesterday problematic presentation, we decided to meet up today to discuss our group and discuss the progress of our project, however for an obvious reason this meeting didn't take place until late this day after the maya classes.

After observing our group yesterday, I felt the urge to address some issues related not only with working ethic but also with time management, as they associate closely with each other. So I came up with a list to support me and to all know the issues we addressed. Being Ethan, the director and me (Ruben), the producer/time manager, we gathered the group and face them with the problems.

Here is a list of what we discussed.


Management Roles:

-Address the Management Roles, and discuss changes.
-Time Keeping Issue and try to resolve it.
-Address problems in Pre-Production Roles
-Talk about communication,
-Member Feedback on Studio.
-Motivation and self-initiation.
-Blog Updates- and change of role.
-Address Time-Management.
-Show register and project plan and update group on what is the situation.


Project:

-Marketing:Talk about Designing Business Cards, Posters.
-Character Design: Address the current situation ( misinterpretation of the characters) and apply a more British feel.
-Concept Art: Insertion of landmarks to the set, so they will look more familiar.
-Animatic- All good and a big achievement for us, now give the same spirit and work to the final animation.
-Pre-Viz: To understand some of the Scenes, Until the end of the week and in order to rather relax in terms of drawing, Pre-Viz of the key scenes can be done. ( for Ethan).

After, speaking with the group about these issues, they all seemed excited to turn around our current position and move our project forward. So hopefully form this point onwards, things will be better.
To echo the previous comment by lovely Jackie, Onwards and Upwards!!

Wednesday, 20 October 2010

Todays Pitch - but where next I wonder?

A Flock of Pixels here!

If your interested on my take of how the pitch went then read on. Otherwise, you can skip to where the line ends.

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I was a bit irritated by how the pitch went today. As a team we are experiencing some time keeping issues, which in turn accounts for some lack of communication or in today's case, preparation for the pitch.

What I found irritating was that there were things we missed saying about our intentions for the project, things that I would liked to have said at the pitch.

Although I'm sure Phil and Alan knew most of our intentions, such as using techniques like the use of footage being repeated or purposely using miniature models for space ships, and as I said near the beginning of the project, to think about how you would make something assuming we don't have cg or a professional modelling department. e.g. The RAD (Refraction Anomaly Detector) is just a hair dryer with bits stuck on. (It doesn't get a mention in the trailer if your wondering where this came from).

What I'm saying is that It would have been nice if we all could have been more prepared for this, that way we wouldn't have missed anything out or say something in the wrong order, I mean I made a very stupid mistake of not telling anyone the title of our film!

But the pitch is done now, and although it wasn't a good pitch, at least the animatic is working well. We did get some very useful feedback, but now is the time to move on.
So where we are going next?

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I never would have thought to use famous landmarks in our future world. As said today, our film is very British and it was suggested that we use landmarks in the trailer such as Big Ben. The moment that was said the first thing that sprang to mind are these well known images (amongst Doctor Who fans. One day… Just one day there will be a project where I don't need to mention Doctor Who!!!)

Here we have Daleks on Westminster Bridge, with Big Ben in the background.


And the Cybermen with St Paul's Cathedral in the background.



So it would be good if we could see a famous landmark or two in the trailer, such as Big Ben. Perhaps not to use close up, but in the background, Or have one of the pods fly past it.
Since it would be an unnecessary challenge to model Big Ben, we could use old photos and composite them into the background. (I obviously know not to use landmarks such as the London Eye! Although built in 1999, no one knew that in the 50s! Could make a joke out of it though...)

The other thing mentioned was that some of the character designs don't fit together with the rest of the project. Some characters seemed to American. So this may mean more research and just a bit of tweaking to merge everything together.

I myself am taking a break from the animatic and sound, but there are plenty of other things to be getting on with.

We are having a meeting tomorrow at 10.00am, so we will be discussing our ideas further.

Oh there's an accidental continuity error in the animatic. Look at the scientists glasses! Oops!!!
Completely Unintentional, but all adds to the low budget. I mean, even big budget films have these sorts of errors. I'm sure we could purposely add a few more in though...

Monday, 27 September 2010

A summary of the project so far in response to Alans comment

So our studio has been working for a full week and this is a round up of everything we've done to this point.

One of the first things that was decided on was a name and logo. The logo has been animated, but just as a tester at the moment. See here.

In regards to management roles, everything is working at the moment, but if something isn't working, then the roles can be re-allocated.

We have had a meeting where we pitched our story/character ideas. We are going to be having more of these meetings, at least once a week, to discuss other areas of the project.

We have looked at what makes a movie a B movie (see here) and have started to notice some traits that are common in their trailers. More on this to come.

From the last meeting we had, we came up with the basic premise of the story. We have left it in the capable hands of Shahbir and Chris to fill in the grey areas and come up with a script. This will undergo further scrutiny in the next meeting, on Thursday.

Here is a link to the basic story as it stands.